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Re: [DL] Characters - GSoD
from the accumulated rulings:
One rule that was recently picked up and made "official" is that one half of
all damage that the PC negates with fate chips goes to strike a bystander
near him - a bullet whizzes by his head and strikes the schoolmarm, or the
monster that he just dodged lands on his friend instead. [Allan Seyberth,
Direct Email, 08/17/00]
>From: Dirk <darklord@dark-sky.net>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] Characters
>Date: Thu, 14 Feb 2002 08:36:46 -0500
>
>I believe it was the agency.
>
>--Dirk
>
>Alex and Heidi Johnson wrote:
>
> > I know this is the change, which book is it in? I can't seem to find
>it.
> >
> > Alex
> > ----- Original Message -----
> > From: "Nick Zachariasen" <zacharin@pluto.dsu.edu>
> > To: <deadlands@gamerz.net>
> > Sent: Thursday, February 14, 2002 1:59 AM
> > Subject: Re: [DL] Characters
> >
> > > > Grim Servant of Death (I know this one's been changed, anyone have
>the
> > > write
> > > > up on that? Also how have other marshals played this?)
> > >
> > > Basically, if he spends a chip to completely negate a wound, that
>shot, if
> > > it could feasibly hit an innocent bystander does, and if not, then
> > evaluate
> > > for possible posse member hits instead.
> > >
> > > Nick Zachariasen
> > > Editor Emeritus
> > > Trojan Times
> > >
> > >
> > >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe deadlands
> > as the BODY of the message. The SUBJECT is ignored.
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands
>as the BODY of the message. The SUBJECT is ignored.
>
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