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Re: AW: [DL] survivability
In a message dated 2/11/02 7:40:01 AM US Mountain Standard Time, markus.finster@chello.at writes:
Do you send a diablo everytime a character reaches 5 grit? Doesn't it say in the rulebook something like: "after the first character reaches 5 grit, Los Diablo comes"? And that there is one hell-bull for every 5-griter in the posse?
At least that's the way I dealt with that. So, the posse hat a good chance to survive, especially since there were three or four against one beast. I almost got the target, though, since the bul focused on getting him.
You do know that only the target can harm the Diablos, right? If so I'm interested in knowing what the rest of the posse did. In my game I had the posse witness an npc (Hank Ketchum) battle his Los Diablos. This way they knew a little bit about it before I sent the bulls after them. In the fight the rest of the posse was doing everthing they could to assist the target; reloading guns, pulling him out of danger, etc... It was a pretty good fight.
As for non-combat charecters handling one, remember that in 2nd edition it says that 5 grit is a minimum for the Diablos to come after you. If a charecter isn't a combat monster, it's reasonable to assume the reckoners don't notice 'em as soon as the combat monkeys. Or at least that they have bigger fish to fry and wait longer. Before the bulls do come I would recomend giving the non-combat charecter some info about the Diablos. This way they can lay a trap or do something to gain an advantage...
My players were really shocked about that Bull. But if I did that again, the terror would have been less and after the third their reaction would be: "Damn, I'm up to 5 grit. So it's Bull-Time again... Hey, Marshal, I buy the biggest rifle that's available with AP ammo!"