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Re: [DL] Possible way to keep the ABs at a reasonable level
--- Sitting Duck <sittingduck_1313@yahoo.com> wrote:
> However, this requires the use of the non-random
> trait
> system described on PEG's web page. This is
> basically
> a variation of the Shadowrun character creation
> system. You assign each of the priorities to Traits,
> Aptitudes, Cash, and Arcane. Here's the chart (hope
> it
> comes out straight):
>
> Priority Traits Aptitudes Cash Arcane
> A Grizzled 30 $300 Yes
> B Veteran 24 $250 No
> C Seasoned 18 $200 No
> D Greenhorn 12 $150 No
>
> Of course, unless you're a complete moron, you'll
> assign D to Arcane if you want a non-arcane
> character.
I'm not sure I understand, does the Marshal still
decide the play level, or do players pick their own
level? How is this better than the non-random trait
system
(http://www.deadlands.com/WeirdWest/Support/Adventures/DL%7ENonRandomCharacterGeneration.htm)?
I never really played Shadowrun, so I wouldn't know
how to compare it to that system.
-MW
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