[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [DL] Possible way to keep the ABs at a reasonable level




--- Sitting Duck <sittingduck_1313@yahoo.com> wrote:
> However, this requires the use of the non-random
> trait
> system described on PEG's web page. This is
> basically
> a variation of the Shadowrun character creation
> system. You assign each of the priorities to Traits,
> Aptitudes, Cash, and Arcane. Here's the chart (hope
> it
> comes out straight):
> 
> Priority  Traits   Aptitudes  Cash  Arcane
>    A     Grizzled     30      $300    Yes
>    B     Veteran      24      $250    No
>    C     Seasoned     18      $200    No
>    D     Greenhorn    12      $150    No
> 
> Of course, unless you're a complete moron, you'll
> assign D to Arcane if you want a non-arcane
> character.

I'm not sure I understand, does the Marshal still
decide the play level, or do players pick their own
level?  How is this better than the non-random trait
system
(http://www.deadlands.com/WeirdWest/Support/Adventures/DL%7ENonRandomCharacterGeneration.htm)?

I never really played Shadowrun, so I wouldn't know
how to compare it to that system.

-MW

__________________________________________________
Do You Yahoo!?
Buy the perfect holiday gifts at Yahoo! Shopping.
http://shopping.yahoo.com