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Re: [DL] Rules Tinkerin': Fate Chips
*snip*
> Does anyone have better ideas?
*snip*
Well, from your post and everyone's answers, and subsequent posts, here's my two
Canadian cents on the topic.
Increase the TNs of noncombat rolls for your posse if you want them to spend
their chips on their rolls.
Or psych them into thinking the rolls are hard. Our Marshal is a master at that,
especially with some of the more twitchy players. ;)
If someone totals a 5 or 6 on a Search roll, for instance, it's very easy for
the Marshal to say: "Do you care to chip that roll?" in that oh-so-meaningful
way that implies there's a whole lot riding on this roll that they don't want to
miss.
This has one of two results: either the player chips, and is thus rewarded for
his pains. Or he chooses not to, and the Marshal simply shrugs elaborately and
says: "Fine. You see nothing out of the ordinary."
After a few sessions, your players will be chipping their rolls like it was
going out of style. ;)
Daphné
--
"It is an odd thing Mr Ireton; that every man who wages war believes God to be
on his side. I'll warrant God must often wonder who is on His."
Oliver Cromwell: 1599-1658