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RE: [DL] Hex idea
This doesn't seem powerful enough for a full scale hex. After all,
Penetratin' Vision lets you see in full darkness with only an Ace.
I'd go with a Trick.
Cat's Eyes
Trait: Cognition
Duration: 1 Hour
Range: Self
This trick enables the huckster to see if any ambient light at all is
present. It negates up to 6 points of lighting penalties as long as any
light is available. It has no effect in total darkness. For the duration
of the trick, the huckster has a -6 penalty to resist light-based effects
such as Bedazzle or a Flash Gun.
If you did want to allow this to work in total darkness, I'd reduce the
duration to 1 round/Hexslingin' level.
My 2 cents for what it's worth,
Clint Black
Penalties for darkness can reach up to -8 for complete darkness. Hence I
would just say that the minimum hand removes 1 point of darkness vision
penalties, with each additional hand removing an additional point.
So in complete darkness
No Hex = -8 to action
Ace = -7 to action
Jack = -6 to action
Pair = -5 to action
Jacks = -4 to action
2 Pair = -3 to action
3 of a Kind = -2 to action
Straight = -1 to action
Flush = no penalty to action
The hex only removes penalties, and cannot give a bonus - ie if the
hexslinger was in torch light (-4 penalty) any result above 2 pair - would
only reduce the penalty to 0 and not give a bonus.
Aptitude = Cognition
Min Hand = Ace
Speed = 1
Duration = 1 min/lvl
Range = Self (or Touch?)
Possibly for a trick version, I'd allow a varient that allowed the huckster
to see the room as if lit up by lightning for a second.
Aptitude = Cognition
Duration = Instant
Range = Self
Provides a bolt of light that allows the hexslinger to make an instantaneous
Cognition check with a reduction in the light penalties of 2(?).
Hope this helps