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Re: [DL] Dyn-o-mite!
On Mon, 30 July 2001, Derek Carmichael wrote:
>If the character just lights the fuse willy-nilly:
Hey I like that!
I run it like this. Make a demolitions roll - draw that many cards as if it were a quickness roll. The feller who set the fuse picks the card when things go boom. That works REALLY well. It is a simple mechanic that is familiar to the players.
I don't have anyone in my posse who messes with the stuff who doesn't have a high demo skill.
Jeff "I like it when things go boom" Tolle
"I've got Dungeon Masters Guide / I've got 12 sided
dice / I've got Kitty Pride / And Nightcrawler, too /
Waiting there for me / Yes I do."
"In the Garage" Weezer
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