[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: [DL] Convention Adventures
I don't know if it is still on the web site, but I always thought the
"Raggedy Man" adventure was a good con adventure. Just add in a quick
combat at the beginning to get the players used to the combat rules, and to
work in the "Gee, you guys sure handled those bad guys pretty good, here's
another problem the town's having" angle...
Patrick
-----Original Message-----
From: Chuck Pyle [mailto:thepyles@airmail.net]
Sent: Saturday, April 14, 2001 11:18 AM
To: deadlands@gamerz.net
Subject: [DL] Convention Adventures
I have the opportunity to run an adventure or two at a local con that is
packed with Vampire and D&D, but with few alternatives. In order to run a
very good game, I am requesting that the list give me some ideas or, if
possible, some sample convention materials to run a successful adventure.
As an experienced Marshall, running is no problem, the issue
is the time
frame expectations and the way a con differs by giving out pre-made
character handouts and the like. Does anyone have any ideas or samples con
adventures? Thanks in advance for the help.
Marshall Chuck
To unsubscribe, send a message to esquire@gamerz.net with
unsubscribe deadlands
as the BODY of the message. The SUBJECT is ignored.