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[DL] Reluctant Player Member
Good Morning Everyone,
I've been playing Deadlands for five weeks now, loving every Guts
check and Scrutinize roll along the way. Lsst night I ran into a problem
that I haven't seen since my D&D days back in the '80's. (It's true, I'm an
'older gamer'.)
We've got a reluctant player in our group. Each time adventure awaits, he
doesn't want to go. "My character would have no reason to go," he quips.
Okay. I buy that, I guess. I wish I could ask him why he's playing. Last
night we players spent nearly an hour trying to urge this player's
character to come along with us.
Thinking I was helping the Marshall, I had my character make a Persuasion
roll to persuade the reluctant cowboy to come along. The Marshall said this
was okay. I spent a Fate Chip and with a good roll got a 22 for my
Persuasion roll. I thought it was in the bag. Our Marshall directed the
other player to make a Scrutinize roll. The Reluctant One rolled a measly 4
on his Scrutinize roll. So, I thought it was settled.
As we headed out the other player still refused to go. Now the real dilemma
began. The question: is the persuasion/scrutinize test sufficient to change
a players mind or do we have to do this through role playing. One member
argued that Persuasion ought only be used on NPC's and not other PC's. One
player thought that I still had to verbally persuade old reluctant to come
along. We spent an hour, seriously, debating this. We eventually settled
with me NOT being able to Persuade another player character with a die
roll. I got my Fate Chip back. Then, after all that, he decides to come
along anyway.
How do other people handle this? How do other players handle this? What can
I, as a player, do to move things along. When this player stays behind he
isn't content to just sit there; he has to take the Marshall's time doing
things. So, the Marshall ends up running a split story, guiding 5 of us on
one path and then guiding reluctant along the same path, behind us. It's
frustrating.
Matt