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Re: [DL] Campaign starting help
call in the national guard? outnumber them 100 to one, and even the dumbest
pc's will generally figure out they aint supposed to win this one.
----- Original Message -----
From: "Jon Mollison" <jonmonster@netcarrier.com>
To: <deadlands@gamerz.net>
Sent: Thursday, December 28, 2000 9:48 PM
Subject: [DL] Campaign starting help
> Okay,
>
> So I'm gearing up for a new campaign that I want to run much like the
> X-Files TV series; one major plot thread that runs through certain
> episodes but other episodes have nothing to do with it. The first
> adventure is where I'm concerned.
>
> It all begins with the PCs barely escaping from a tough band of law
> enforcement officials after a brief fight - officials which clearly
> outmatch them right now, but maybe after som etimne to hone thier skills
> the PCs can go after these particular baddies. But I'm hesitant to run
> such a railroading adventure to kick off the campaign. After all, since
> my plan is to have the PCs run for the hills, we all know that's the
> last thing they will think to do.
>
> While I'm generally against railroading PCs in this case the ends might
> justify the means. I suppose I could just have a dying friend pass the
> tale and the quest onto a PC, but that means one less adventure to play.
>
> So, any ideas on "gentle" methods of railroading?
>
>
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