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Re: [DL] Plot Point Advice Needed



Personally, I like option number one.... not to mention this gives you carte
blanche to use ghouls, harrowed, or vampires.

----- Original Message -----
From: "Jesse Burneko" <jburneko@yahoo.com>
To: "Deadlands Mailing List" <deadlands@gamerz.net>
Sent: Thursday, December 21, 2000 1:29 PM
Subject: [DL] Plot Point Advice Needed


> 1) This email contains VERY VERY VERY mild spoilers
> for the Deadlands setting in general.
>
> 2) I doubt that anyone from my group actually
> subscribes to this email but in case they do: This is
> JESSE BURNEKO.  If you are in my group DO NOT read
> this!
>
> Okay, now that that's over with I can move on to my
> question.  The title of my next adventure is "Body
> Guards."  And I plan to use the title as a sort of
> play on words.
>
> The players are going to be hired by a woman who
> claims that her grandfather needs a body guard.  What
> she doesn't explain to the players is that her
> grandfather is already dead and that they need to
> actually guard his BODY.  You see some ghouls have
> been kidnapping the dead recently and this woman is
> concerned about her grandfathers remains.  What I'm
> confused about is how best to effectively use the
> punch line of my joke.  Here are the options I've come
> up with:
>
> 1) Brevity is the soul of wit.  That is after the
> players agree she takes them to her gradfathers home
> where he is already dead in bed.
>
> 2 and 3 are both variations on the mistaken intensions
> theme.
>
> 2) After agreeing to help the woman the parties
> discover that the grandfather is in the middle of a
> high-noon style duel that he can't possibly win.  The
> idea being that the woman knows that her grandfather
> can't win the duel and is going to die.  She doesn't
> expect the players to save him from the duel only to
> guard his body afterwards.  However, she neglects to
> mention this and I'm hoping that the players will rush
> in, in an attempt to be body gaurds.  This might be
> stretching the joke and might not be as effective as
> 1.  However it adds for an interesting sub-plot to the
> adventure.
>
> 3) Same as above, however, this time the grandfather
> is about to be hanged for some crime.
>
> The idea is that if I use 2 and 3 the grandfather dies
> in the rescue attempt (I can justify this very well
> because I have a Grim Servant of Death in my party who
> is also Heroic) and the story proceeds as planned.
> The only advantage to 2 and 3 is that it adds some
> gameplay and backstroy but I think 1 works better as a
> punch line.
>
> What do you think?
>
> Thanks in advance.
>
> Jesse
>
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