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Re: [DL] Dungeon Crawls
Hell, Frisco actuall does have an underground network of passages that were
built around the time period Deadlands is set it anyway. Run with that
idea. : )
----- Original Message -----
From: "Daphne Brunelle" <dbrune4@po-box.mcgill.ca>
To: <deadlands@gamerz.net>
Sent: Wednesday, November 29, 2000 9:03 PM
Subject: Re: [DL] Dungeon Crawls
>
> >> I have three players in my posse. Two of them want me to include an
AD&D
> >> style dungeon, and I have only vague ideas about this. I am thinking
of
> >> making a cavern or some such thing in the mountains or a tunnel in the
> >> Badlands or something...any ideas concerning this thing in deadlands at
all?
> >
> > Think Indiana Jones. Specifically, think Central or South America.
Aztec
> > (or Inca, or whatever) temples. Big, rolling rocks (made of papier
maché
> > and filled with angry hornets!)...
>
> I don't see why you couldn't make a dungeon out of just about anything:
the
> Great Maze is full of caverns and the like.
>
> Or maybe some arch-evil guy has built an underground network under a city
> -or started building one which never got finished for creepy horrible
> reasons which the posse will discover at the peril of their lives.
>
> A large fort could also be a good dungeon: lots of corridors, couple of
> underground passages, very few windows, nameless horrors within...
>
> Papier maché boulders with hornets in them are good too, but somehow I
don't
> think the effect would be as good without a horde of kobolds there to jeer
> at your poor beleaguered heroes when they're down and utterly humiliated.
>
> Daphné 'But I'm not bitter'
> --
> "Whither is fled the visionary gleam?
> Where is it now, the glory and the dream?"
> --Wordsworth
>
>
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