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Re: [DL] Dealing With Wind
jeffmill@amazon.com wrote:
>> I have evil d6s as well, so I would often wince as a baddie taking 1d6 Wind
>> loss (with, say, 18-24 Wind) would end up dropping on the spot. Happened so
>> often I nearly chucked the dice, before remembering that d6s are also used
>> to inflict pistol wounds on posse members... <g>
>
> There's a simple, time-tested GM trick to this...
>
> Ignore The Dice
Yeah, but I find that if you do that too often, the game essentially loses
it's edge. If players know d@mn well that the Marshal will prevent them
from getting maimed, then combat becomes pretty much pointless.
I generally shy away from rolling too many dice, but once they get broken
out, let 'em fall where they may. That's why the game has Fate Chips; to
soften or alter the results of those throws.
Ross Coburn
coburn@sympatico.ca