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Re: [DL] Campaign Details



Jesse Burneko was just mentioning how his players were too clever and
well-informed to run mysteries with.  I would like to report a similar
problem:

I have discovered that my players are too sleazy to easily shock.  You know,
you occasionally drop some sordid hints to add a certain debauched or icky
taint to the local atmosphere at times (call it the Sleaze Level), but I've
noticed of late that my players (mainly Ann, who is supposed to be a good
girl, and Daphné, who is supposed to have lived a sheltered life) are often
way ahead of me.

In fact, when they're not tittering nervously when things get nasty, they've
taken to snickering evilly when some dirty thought enters their little
minds.

It's quite discouraging.  The forces of good in my saga are a bunch of
perverts!


Ross Coburn
coburn@sympatico.ca