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RE: [DL] Adventures in supplements



Dan,

I totally agree. I miss the adventures too. If it is a space
issue, I suggest cramming more words on a page by reducing margin
and font sizes. (If anybody wants to see how many words it is
possible to squeeze into a volume, I would recommend "six-guns and 
sorcery" for Castle Falkenstein - it is BTW a great book with Deadlands 
relevance)

Sven

-----Original Message-----
From: Dan Davenport [mailto:danield@flash.net]
Sent: Sunday, November 05, 2000 12:41 AM
To: Deadlands
Subject: [DL] Adventures in supplements


At one time, every Deadlands supplement included an adventure. When I
asked if this policy would be continued, I was told that it would. (By
Shane, IIRC.)

Since Ghost Dancers (AFAIK), however, this hasn't been the case.

I'm wondering when and why this change was made, and about how you all
feel about it. Speaking for myself, I was very happy to have an
adventure in each supplement. I might not get any use out of the rest of
the book -- if, for example, no one in my group ran the kind of
character it detailed -- but I could always run the adventure.

And speaking of Ghost Dancers, at one time the person who wrote the
adventure that _was_ to have been included in that book was nice enough
to post it somewhere. Is that still available?

Dan Davenport

-- 
"Beware the inveterate punster, Doyle, it's a sure sign of brewing
mental disturbance." -- Jack Sparks (to Arthur Conan Doyle), _The List
of 7_


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