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Re: [DL] Raisin' Concentrations



Bryce wrote:
> 
> --- Dan Davenport <danield@flash.net> wrote:
> > Seems like I once read a suggestion on how to handle the cost of
> > raising
> > a concentration when the PC already has another concentration under
> > the
> > same skill at a higher level. The point was to give some incentive
> > for a
> > PC who has, say, 5d12 in Shootin': Pistol to bother spending points
> > in
> > Shootin': Rifle.
> >
> > Does anyone remember this and/or have their own suggestions?
> 
> Sure, it's a flat 3 points to raise a concentration to the highest
> level concentration you have in Char. creation or during play.  To use
> your example, the Gunslinger would spend 3 XP and have shootin': rifle
> at level 5 also.  It's in the PHB under raisin' concentrations.

Do you happen to have a page number for that, Bryce? One of my players
has the 2nd edition PHB and can't find that rule.

(Lousy players... ;)

Dan

-- 
"Beware the inveterate punster, Doyle, it's a sure sign of brewing
mental disturbance." -- Jack Sparks (to Arthur Conan Doyle), _The List
of 7_