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Re: [DL] armor
>This issue came up in last nights gaming session. The rules for armor
>state
>that for each level of armor decreases the die type. So effectivly level
>two armor, like three inches of wood, is indestructable with normal
>weapons.
> This is all fine and good in theory but after a particular three inch
>peice of wood is shot numerous times in nearly the same spot it will start
>to break up. This is the same for any type of armor with enough stress,
>like a canonball.
The rules for armor are mostly about penetration and stopping power. If a
pistol round had the power to put great gapeing holes in armor 2 it would be
at least d8's or .50 cal rounds.
All items have a durability rateing. So that armor 2 wall has a durability
of about 10-20. Your standard pistol round will do about 2d4 damage to the
wall and will not harm it overly. Several shots at it will reduce it's
durability until it either falls apart or is shot to peices. So by all
means apply the full damage to the object just keep in mind that it takes
damage too.
Ron C
"Ewige Blumenkraft!"
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