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[DL] Re: Hack and Slash Deadlands
----- Original Message ----- >
>
> Date: Sun, 1 Oct 2000 19:04:31 -0700 (PDT)
> From: zombi_bobb@yahoo.com
> Subject: Re: [DL] Hack and Slash Deadlands
>
> I am in a rather similar pickle. My summer group, who
> I luckily won't have to play with for another eight
> months, fought against detective work tooth and nail.
> I don't think they came around in the slightest the
> entire campaign to wanting to solve it. They got so
> bored they wrote off the murders, didn't notice the
> villain escape and plotted how to kill each other.
> Half way through the summer I gave into the killing,
> threw bad guys at them and just made up the fun
> thinking stuff on the side for NPCs to figure out just
> to keep myself from quitting. I would just drop the
> group but they're having so much fun (one of them just
> bought F&B specifically for they're character and if I
> quit on them they wouldn't play at all anymore and
> they wouldn't buy any more books)and they have no idea
> that I'm hating how they play.
Wow. That's a precarious situation.. good luck. I have to point out though,
if someone's playin' a Priest of some sort (and I assume they are, if
they're buying Fire and Brimstone) and *not* working to solve murders and
obvious clues, but spending their time plotting against the other players,
I'd strip him of his power and make him quest to get it back. Hopefully that
would get them back on track and doin' right.
If not, think about simply taking the group aside after a night and
mentioning something. "Guys, I hope you're having fun, but this game is
supposed to be about heroes. You can be mercenary heroes, but ultimately you
should be solving the crimes and catching the villains, not ignoring both.
When you ignore crimes, you become villains yourself." Or something like
that....
Good luck.
Sinister Dexter
sinisterdexter@mindspring.com
Souls are toys with which to screw...