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[DL] Deadlands: High Noon army errata



The errata for the army lists for D:HN.  I'll try and have this up at the 
accumulated rulings website by this weekend.

Rulebooks:  Deadlands: High Noon: Army List, errata
Title: Should be Appendix G. (Not F - F is Strange Locales)
Pg 2:  Gatling Guns and 6lb Cannon crews have both have the Special 
Ability:  Artillery d8.
Pg 2:  Buffalo Hunters have Number: Posse
Pg 3:  Huckster - seems like the Huckster Hero was left off of the Army 
Lists.  Here he is:
	Traits:   Strength d6, Shootin' d10; Smarts d10; Fightin' d4; Vigor d6; 
Guts d8
	Weapons:  Pistol, Bowie Knife
	Special Abilities: Arcane Background (Huckster), Occult
	Spells: Any 4
	Number:  Hero
	Bounty: 20
	Cost: 20
	Pg 3: The Preacher has Spells: Any 4.  Scratch the bit about Iron Dragon 
not being able to hire 'em.  It's only Bayou and Black River that have this 
restriction.
Pg 4:  X-Squads have Number: Posse.  X-squads are also a generic troop type 
to allow for anyone to hire special units.
Pg 5:  Skinwalkers  have Number: Single.  The posse reference is a typo.
Pg 6: The Demolitionist's bow does regular dynamite damage.  Replace both 
references to 2d8 damage with 2d10, the standard damage for dynamite.
Pg 8:  Mitsubishi's sword does Str + 2.
Pg 9:  Nevada Smith - his cost and bounty reflect his old values from 
GRW.  Use 25 and 25 for his new values.
Pg 11: Weapons tables.  Seem to have been left off.
Deadlands:  High Noon Weapons
Weapon	Range	RoF	Damage	Notes
Pistols	12	2	2d6	Basic weapon*
Rifles	24	1	2d8	Basic weapon*
Shotguns	24	1	Spec	Basic weapon*
Sharps .50	24	1	2d10	
Bow and arrow	12	1	2d6	
Gatling Gun  (Crewed)	24	Spec.	2d8	See Appendix B: pg 5
6lb Cannon				See Appendix B:  pg 4
      Shot	36	1	3d10	
      Shrapnel	36	1	2d10	Boom template
      Cannister	Spec. 	1	2d8	Boom template - special.
Gatling Gun (Automaton)	24	3	2d8	
Flamethrower	Spec.	1	2d10	Flamethrower template.  See Appendix D:  pg 2
Gatling Pistol	12	3	2d6	See Appendix D: pg 3
Gatling Rifle	24	2	2d8	See Appendix D: pg 3
Gatling Shotgun	24	2	Spec	See Appendix D: pg 3
Acid (Clockwork Tarantula)	3	1	2d6	Ignores armor, works in melee and ranged.
Dynamite	Spec.	1	2d10	Boom template.  See Appendix B: pg 6
Bowie Knife	Melee	1	Str +1	
Katana	Melee	1	Str +2	
Whip	Melee	1	Str +1	

	* A unit that has Basic listed as it's weapon type can arm the posse with 
any mix of these weapons.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/deadlands/index.html

Why did the chicken cross the road?

Henry David Thoreau:
To live deliberately ... and suck all the marrow out of life.