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Re: [DL] Change of pace



At 05:11 AM 8/26/00, you wrote:
>| this is just to make a change of pace, but would it make sense to have
>one
>| evil thing attract lesser evil things to one location, and thus make the
>fear
>| level higher?  It's an idea i've been turning over.
>
>Weeeelll...
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>Spoiler warning for my posse.
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>My current WW game is set in North Carolina (not very western, I know),
>just a few miles from Roanoke Island.  Yes, *that* Roanoke Island.
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>There are a couple of folks in the area who have been drawn there for no
>other reason than because it is just *so* evil.  Don't see why that
>wouldn't work for an entity rather than a location.
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>Granted, Roanoke is a Deadland in my game, but check out Night Train for an
>example of a Fear Level tied to something other than strictly a location.
>
>B. D. Flory

Oh, B. D.....if your doing this sort of thing, I recommend you read up a 
bit on the Uwarrie (I think I spelled that right) Mountains in North 
Carolina...enough Ghost stories there for a whole state in itself.

TBS