[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [DL] Change of pace
| this is just to make a change of pace, but would it make sense to have
one
| evil thing attract lesser evil things to one location, and thus make the
fear
| level higher? It's an idea i've been turning over.
Weeeelll...
Spoiler warning for my posse.
My current WW game is set in North Carolina (not very western, I know),
just a few miles from Roanoke Island. Yes, *that* Roanoke Island.
There are a couple of folks in the area who have been drawn there for no
other reason than because it is just *so* evil. Don't see why that
wouldn't work for an entity rather than a location.
Granted, Roanoke is a Deadland in my game, but check out Night Train for an
example of a Fear Level tied to something other than strictly a location.
B. D. Flory
"There are four types of homicide: felonious, culpable, justifiable, and
praiseworthy."
-Oscar Wilde