I'm just a player but from my Posse's
point of view we like to use our chips for bounty points unless we are headed
into the lions den. That's when we tend to hoard a few chips to ensure
survival, at least for most of our group anyway. Quite a few times we have
found the entire posse down to their last white chips & just praying for a
break in the action. Our former leader was excommunicated(a nasty thing to
have happen to you) & burned all his chips, some of mine saving his butt
& emptied all his guns(3 pistols & 2 derringers) down to one shot, just
from a minor undead encounter. This is also the encounter where everyone
decided I was the fanning champ, I would have done better but I was new &
forgot to spend chips on my rolls. If I had I would definitely have been
run out of chips by the end of the night. We do have one Posse member that
everyone is always getting mad at because he hoards all the chips he can,
especially the blues. We had to badger him into turning in those blues for
bounty & wouldn't you know, the day he gave them up was the day he got
jumped by 6 undead with shotguns!! We'll never hear the end of that from
him.
----- Original Message -----
Sent: Wednesday, July 26, 2000 9:20
PM
Subject: [DL] Posse Fate Chips
Here's one for the list (which, by the way, is FAR less hostile
and elitist than the Delta Green list. And having been around Call of
Cthulhu since it was first published, and being part of online discussion
groups since 1988, I have a low tolerance for such nonsense, so of course
here I am wasting bandwidth telling y'all how annoyed I'm not
<g>).
That out of the way, here's my question/poll for this
evening:
How heavily do your posses go through the chips allocated
them, and under what circumstances? How much do you tend to award,
and how much do they tend to convert to bounty?
In our case, I tend
to grand an average of 1.5 Red chips between sessions (for in-game
accomplishments the previous game etc), plus the odd Red or rare Blue on
the spot, as well as an assortment of whites for minor accomplishments,
hindrances and being clever. Extra awards and Legend chips at the end
of major encounters as appropriate, of course (and I use a modified form of
Black chip as well).
That said, some posse members have started a game
with as many as seven chips before play begins (and possibly converting
some to bounty). By the end of the night, if there's a combat of any
serious nature (which there has tended to be of late, though I have had a
couple of sessions deliberately low-keyed in order to allow them to
accumulate a few chips when I suspect they'll need 'em the next game), they
tend to be out of chips or scraping the bottom.
Most chips spent on
wound negation (they are SUCH a bunch of sissies! As though losing an
arm or leg would really be so bad. Why, in my day...), occasional
improvements of important (failed) dice rolls, that's about it.
They
never spend 'em to add to an already good or great roll to make
it extraordinary, and in order to keep me away from the chips they tend
to spend whites and hope for the best rather than a Red for a more
certain improvement. Reds appear to generally be either for wound
negation or spent when I already have a big enough pile that it no longer
matters. Now that there are a pair of Black chips in the pot, I
wonder how that will affect the red spending.
Finally, as a rule,
they're pretty generous helping each other out with chips (almost always to
prevent wounds). In fact, if not for this I'd say one or two of them
on average might walk out of a night's session in considerably better
shape, chip-wise, if they let their compadre twist in the wind a little
more.
Ross
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