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SV: [DL] Evil relic for a Scientist, need one...
> OK, how's this: His tools increase a weapon's effectiveness in combat,
> giving a minor bonus to hit or to damage (say, all ones are treated as 2s
> for damage) or to his gunsmithing roll. However, any gun modified with the
> tools cannot be used to injure or disarm. Any roll that attempts to do this
> will be treated as a bust and kill the intended target.
Whoa! And matter happens if the players figure that one out?
Player: "I, heh-heh, try to disarm Stone with my lasersighted peashoter."
Marshal: "*Groan* You shot Stone in the head, killing him instantly...."
The weapons cannot know wheter or not the shooter is doing in on purpose to get a easy kill... however, they could just do normal damage if a disarm is tried. But that really ain't that cool, now is it? Perhaps the damage is inflicted in the least desirable way... for the shooter, that is.
> Likewise, warning
> shots will ricochet or come down on innocent bystanders. Misses are also
> more likely to hit innocent bystanders.
Don't think I ever seen anyone in any of my posses tried a warning shot...... but that is only because they are bloodthirsty bastards, of course. The idea is good.
Marshal Ole I. Stene