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Re: [DL] New Guardian Spirit
At 05:05 PM 5/21/00 +1000, you wrote:
>Going through Ghost Dancers I noticed that the Earth Medicine Way only had
one Guardian
>associated with it, so after some thought I came up with...
>
>Raccoon
>Associated Medicine: Earth
>
>Raccoon is a clever bandit who can break open any trap to remove the bait.
He can also escape any
>danger, for his paws are like cunning hands. Raccoon the scavenger can
always find a meal where
>others refuse to look. He is fascinated with Man and his creations.
>
>White: The spirit grants the Spirit Hands favour, with an Appeasement
point value equal to the
>points currently stored in the guardian spirit when the ability is
invoked. No Appeasment points
>are spent. This is just to determine the effect of the favour.
>
>Red: Spend a red chip to gain +4 to all Scroungin', Filchin', Tinkerin',
Lockpickin', and Sneak
>rolls for the next hour. Also gain +4 to rolls involving escaping from
bonds or rope etc.
>
>Blue: Automatically refill the guardian spirit's Appeasment point pool.
>
>Legend: On a successful Hard (9) Spirit roll, increase the guardian spirit
Edge by +1.
>
>Oath: (Not to sure about this one). Gain Curious Hindrance with regards to
new people and
>possessions. Or, Must seek out secret information at least once a month no
matter the danger.
Looks good. Looks real good.
But how about this for the blue chip ability.
On a successful Spirit roll of TN 7, you may take a point of appeasement
from another shaman's guardian spirit pool and add it to your own. Each
success adds one point, until either your pool is full or the other
shaman's pool is empty.
:)
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/deadlands/index.html
Why did the chicken cross the road?
Margaret Thatcher:
There was simply no alternative!