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Re: [DL] Some more questions



At 06:52 PM 4/9/00, you wrote:
>A few questions for the erudite and esteemed members of the list:
>
>1) What is the damage die progression for a successfully cast "Loaded
>for Bear"?
>_Example for a Peacemaker (3d6)_
>Ace +1 die type (3d8)
>Jacks +2 die types (3d10)
>Three of a Kind +3 die types (3d12)
>Flush +4 die types (3d??? -- either d12+2 or d20?)
If Memory Serves Me Right....

Here, it is d12, then d20, then d20+2, being damage.  attributes use no 
d20, damage does




>2) How is the + applied to a roll of 3d12+2?
>_Example_
>+2 to each die = +6
>+2 to the total = +2
I *think* it is +2 to the total.


>3) How does one rectify the positive modifiers to shootin' for "drawing
>a bead" (Player's, p. 122) and improved sights (LD, p. 61), since you
>must spend a round drawing a bead to use the full benefit of improved
>sights?  The standard "Drawing a Bead" would be +2/+4/+6.
>
>_Example A_
>Don't combine the two:
>First Round +1, Second +3, Third +5, Fourth +6
>
>_Example B_
>Combine the two (the seemingly more logical choice):
>First Round +3, Second +5, Third +6

that would be how we do it


>4) Just to double check (not knowing one whit about firearms): you can't
>combine improved sights and telescopic sights on the same gun, right?
>(LD, p. 61)

assumedly not


>5) Does the marshal get to draw fate chips for Critter Companions (RVC)
>at the start of game sessions?  What about for important NPC's running
>with the posse?

when I Marshal, I use my chips for all NPCs, good, bad, and ugly


>D.
TBS
The Fastest Zombie in the West