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[DL] Some more questions
A few questions for the erudite and esteemed members of the list:
1) What is the damage die progression for a successfully cast "Loaded
for Bear"?
_Example for a Peacemaker (3d6)_
Ace +1 die type (3d8)
Jacks +2 die types (3d10)
Three of a Kind +3 die types (3d12)
Flush +4 die types (3d??? -- either d12+2 or d20?)
2) How is the + applied to a roll of 3d12+2?
_Example_
+2 to each die = +6
+2 to the total = +2
3) How does one rectify the positive modifiers to shootin' for "drawing
a bead" (Player's, p. 122) and improved sights (LD, p. 61), since you
must spend a round drawing a bead to use the full benefit of improved
sights? The standard "Drawing a Bead" would be +2/+4/+6.
_Example A_
Don't combine the two:
First Round +1, Second +3, Third +5, Fourth +6
_Example B_
Combine the two (the seemingly more logical choice):
First Round +3, Second +5, Third +6
4) Just to double check (not knowing one whit about firearms): you can't
combine improved sights and telescopic sights on the same gun, right?
(LD, p. 61)
5) Does the marshal get to draw fate chips for Critter Companions (RVC)
at the start of game sessions? What about for important NPC's running
with the posse?
D.