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Re: [DL] Random RV&C2 quesitons
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> So, here's the dilemma: I didn't reward fate chips for the resolution
> of the adventure. I know, I know -- that's pretty unfair. But, I felt,
> there was just no risk to the PC's. Therefore, no real "threat" that
> fate would look kindly upon. So, did I do a bad thing or a good thing?
Wow...I never looked at the final version. IMO, now that I have--no. The
mature husker is a shade of its former self and not really much of a threat.
Either it was trimmed for space, or the developers/editors felt it was too
tough...
For those of you sadistic-minded Marshals out there (or anyone who feels a
Blue Chip and a point of Grit was too much for the beastie as written)
here's what it lost:
Armor: 3
Damage: (Bite: STR+1d6 Claws: STR). A mature husker can make two such
attacks in addition to its bite on each action.
Fearless
Jump: A mature husker can use its powerful legs to jump up to 30'
horizontally in any direction or 10' straight up. It can use such a jump to
pounce on prey, gaining a +2 to all bite and claw attacks on that action.
Poison Spit: as hatchling.
John "Mourning the neutering of one of his children" Goff