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Re: [DL]: Beginners questions (a bunch)
John,
Hi. Thanks for the exact quotes. Obviously I misread it. I misread the
second paragraph obviously. That was just a quick scan in a gamestore. Did
look like a lot of really cool stuff. Thanks for setting me straight.
-Byron
>From: PEGGoff@aol.com
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL]: Beginners questions (a bunch)
>Date: Thu, 10 Feb 2000 11:07:52 EST
>
>"Byron Odwazny" <beyerun@hotmail.com> writes:
>
>(about Gomorra)
>
> > I was going to buy that book tonight because it looked interesting, but
>the
> > authors comments convinced me otherwise. I'm paraphrasing but it was
>along
> > the lines of: You can't adventure here because nobody enjoys playing in
>a
> > game where you can't change the world.
> >
> > That's near the back.
>
>I think the passage you're referring to is:
>
>"The characters and events discussed in the rest of this book are more or
>less complete, and will unfold quite happily with or without the players'
>participation."
>
>In this paragraph, Rob's referring basically to the CCG storyline that he
>adapted to the RPG setting. And, truthfully, the CCG storyline will
>continue to evolve independent of any single posse's actions; not that
>players don't have an effect on it, just that the outcome may be different
>than that of your own experiences.
>
>In the next paragraph, he adds:
>
>"The golden rule is to not be afraid to change the storyline to suit your
>campaign...If you've got a group of players who want to take down Black
>Jack...then by all means go for it."
>
>Rob's warning was largely directed at CCG-crossover players who might feel
>tied by the CCG storyline. In the RPG setting, things are much more free
>form--okay, maybe not. I can't think of the times I've killed Black Jack or
>Howard Findley's card in a Doomtown game and they just keep coming back.
>:-)
>
>Gomorra's chock full of personalities and opportunities for mayhem. I
>highly recommend it as a good starting spot for a campaign.
>
>Especially since it's going to show up (at least a little) in two of our
>three major adventures this year...
>
>You don't have to have the source book if you want to play them (which we
>definitely hope you do!), but it will undoubtedly enrich the adventure.
>
>John Goff
>
>
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