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Re: [DL] What to do with a cheater
John is demonstrating the fine art of Method #4. :^)
Jason Adkins
>From: PEGGoff@aol.com
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] What to do with a cheater
>Date: Fri, 4 Feb 2000 15:11:25 EST
>
>In a message dated Fri, 4 Feb 2000 1:49:27 PM Eastern Standard Time,
>"Chris Aniballi" <aniballi@mc.net> writes:
>
> >
> > He has, on several occasions, recorded more fate chips than he has,
>
>Have the players turn in the fate chips to you at the end of the night and
>record them yourself. Then, at the beginning of the next session, pass out
>the leftover chips yourself instead of letting the players get their own.
>Of course, they can then take their draws as normal--unless he's cheating
>on this too...
>
>(shudder)
>
> > rolls
> > constantly and only stops when he gets a roll he likes (never under a 14
>on
> > his 3d8 quickness....), reports what I have been told by other players
>as
> > higher totals than he has actually rolled. He sits on the far end of the
> > table
>
>Had a player just like this in one of my D&D games. Always seemed to hit
>ACs that odds said he'd miss 9 times out of ten, sat as far from me as he
>could, and quickly picked up his dice right after he rolled them so no one
>else could see his result.
>
>The way I handled him was to let him perform his dice-rolling fudges and
>then just completely discount whatever his results were--without letting
>him know. F'rinstance, he'd tell me he did 20 points of damage, and I'd nod
>and scribble a useless note on the paper, but otherwise make no change to
>the NPC. If he suffered some attack that allowed some resistance roll
>(which, BTW, he _always_ made), I made sure to give it a half-strength
>effect even if the roll was made.
>
>Basically, as the omnipotent being in the game, I offset his cheating by
>doing it myself. None of this ever applied to the other players of course,
>but he did start to notice he _never_ got the killing blow with his
>"amazing" rolls. My response, "Hmm. Go figure--maybe it's not all about the
>dice rolls..."
>
>Slowly he got the message and became one of the more fun players in the
>group.
>
>However, I wouldn't have hesitated to ask him to leave if his actions were
>curtailing the other players' enjoyment of the game.
>
>Sorry to hear it,
>
>John
>
>
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