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Re: [DL] Plot help. . . PLEASE!!!
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> Okay, Jake, you should really stop reading now. . .
>
>
>
> Okay, don't say I didn't warn you . . .
>
>
> Here is the meat of my delemia. Normaly, I run the
> BNW third of my gaming groups sessions, while playing
> in the 2 deadlands parts. However, my DL character is
> about to take the big dirt nap, and I have agreed to
> run a DL session the week after his untimly passing.
> Actually, this was largly my idea. It seemed like a
> good idea at the time, in that:
> a) it would allow both of our DL Marshals to play
> thier characters at the same time (something they
> never get to do).
> b) it would give me a chance to run deadlands again
> (someting I havn't done in a while).
> c) It gives the rest of group a break from our
> reacurring villans (i.e. the harrowed cannibal doctor,
> the indian shaman death machine, and the traveling
> freak show/undead orginized crime ring).
>
<SNIP>
> So, I find myself in quiet a pickle. I'd like to keep
> the action more in the vien of problem solving and
> role play rather then shoot outs (if we go the whole
> night with out drawing action cards I'd be happy), and
> I need to be able to motivate the various characters.
> Plus, I need to make the villan challenging with out
> giving him an AB.
> Any ideas?
Did you catch my writeup post on Old Man Withers? Just go the Scooby-Doo
routs- just make sure you give him a bullet-proof vest to make sure they
dn't kill him (you know, just so they can unmask him and then kill you for
extreme cheese.
Nick "cheese boy" Zachariasen
President
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