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Re: [BNW] DP tactics (was Re: Strength Bonus)
> Uhh... maybe it's just my firends and I. But we play the game to have
> fun. And remember. It's just a roleplaying game. It's fantasy. There
> is no reason to destroy the players because of a barfight. When PCs
> get all upset and stop playing the GMs game. They usually have a good
> reason for it. It just isn't fun anymore. No one plays a roleplaying
> game for it to be ultra realistic. Sure, this doesn't mean that you
> should let the players run around with Goliaths killing everything.
> But come on now guys. Something as stupid as a bar fight isn't going
> to bring down DP with powered armor. They are going to bring down
> trained men with delta restraint collers. Ever see a Goliath try to
> dodge a restraint coller fired from a grapplin hook type gadget? So
> let's remember the big picture here. Regardless of who starts the
> fight. It's all in good fun. And I think in every roleplaying game
> that I have seen, in the fron of the book it says that the GM is
> supposed to make the game enjoyable for the players.
I agree with all this, but when the group starts a fight and the GM reacts
with a realistic response (people fight back, get trounced, police
show-up, get trounced, DP gets called in) and the group responds by not
wanting to play anymore I can't but help feel that the players are acting
a bit... babyish. "We couldn't get away with beating everyone up and
stealing all the treasure without any consequences, we don't wanna play
anymore." :`(
I guess it depends on the group, but this sounds a lot like the old
hack-and-slash mentality that (IMHO) is the antithesis of a good RPG. As a
marshal/GM/DM/whatever I get very tired of running hack-and-slash games
(trying running D&D's old Undermoutain set for any length of time) and I'm
there to have fun just as much as the players.
But hey, everyone's different, so as long as everyone's looking for the
same thing, cool.
Theo McGuckin - SysAdmin, JLab
"Apathy! Apathy! That's our cry! A-P-A-T... oh never mind,
it doesn't matter anyway..."