[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[BNW] DP tactics (was Re: Strength Bonus)
Assuming that the PCs are grouped together some-what, and that the Goliath is
not the only obvious delta
Would an experienced DP Armorgedden squad take on the Goliath first?
While the Goliath can take a lot of hits, they're slower than slugs and easy to
hit. I would think a squad would stay airborne and pummel the characters at
relatively long range. (especially if they're fighting in the street or other
open space)
First targets would be any Blaster/Charger types, followed by any obvious
leader. Then, once all of his buddies are down then the Amorgeddens take on the
Goliath.
Of course if the Goliath has Super Leap or is carrying a huge weapon (read:
Delta Warrior type) than that would change things...
Just a thought...(and very interested in hearing replies)
Chris
Delta World head honcho
cdekalb.tripod.com
Steve Crow wrote:
> > > That's when you have the policeman ask to see th goliath's papers and
> when
> > > > he doesn't have them DP sends the 5-man squad of power suits to nail
> >him
> > > > (they've dealt with goliaths before, they know what it takes).
> > >
> > > And everyone dies trying to fight off the armaggeddon suits, my players
> > > whinge at me for making it too hard (despite it all starting because
> >they
> > > punch a guy out in a bar that has absolutly nothing to do with the
> > > adventure), and we dump BNW for another bunch of months.
> >
>
> Well, just as a note, the Goliath is to some degree disruptive. Any
> heavily-combative type can be (a discussion I'm having in another game's GM
> forum now, actually).
>
> It's hard to say depending on the situation you describe without knowing all
> the particulars. There are several factors to be taken into account.
>
> Why were they punching a guy out in the bar?
>
> _Who_ started punching the guy out? If it's the Goliath, getting them into
> fights they can't handle, maybe they shouldn't hang around with him. If it's
> someone else, why was the Goliath getting involved? Do they need the Goliath
> to help them punch out a bunch of bar patrons? Or should they keep him in
> reserve for when they need him just so that they _don't_ draw the attention
> of an Armageddon patrol?
>
> Related: what is the arrangement in the group for these kinds of combat when
> the Armageddon police show up? And as a GM, how are you handling the
> Armageddon goons? IMO, they should be going after the Goliath, primarily.
> Sure, the AP should worry if a Blaster starts nailing them from the rear.
> But if I were running such a squad, I'd have their main focus be...the
> Goliath. The rest of the group shouldn't get trashed until after the Goliath
> already has been.
>
> And the final thing is: a Goliath in a group to some degree will determine
> the direction and goals of that group. They're hard to hide, and they ain't
> subtle. By allowing a player to choose that one power package for his PC,
> you're essentially committing to a particular type of campaign, and a
> certain type of group of PCs. If your group has Hackers and Sneaks and
> Smugglers, for instance (to make an extreme comparison :) ), a Goliath as a
> PC member of that group probably isn't going to work very well.
>
> Ideally, one Delta should be able to handle one Armageddon Suit-type. But
> that's on average. If you got one Goliath and 5 other weaker characters, I'd
> say average out those six Armageddon Patrol types by having 3-4 go for the
> Goliath, and the other 2-3 go for the other five people.
>
> Alternately, if your campaign keeps folding because the group can't keep up
> with the Goliath, combat-wise, and thus quits playing BNW, perhaps the
> solution rather than shutodwn the campaign is to not allow a Goliath as a
> PC.
>
> Hope that helps.
>
> ---
>
> Steve Crow
>
> "Logic merely enables one to be wrong with authority."
>
> Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
>
> _________________________________________________________________
> Send and receive Hotmail on your mobile device: http://mobile.msn.com
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe bnw
> as the BODY of the message. The SUBJECT is ignored.