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Re: [BNW] Strength Bonus
>From: "Patrick Legg" <plegg@lineone.net>
>
> > Now picture a USA under martial law (not quite as hard these days ;) and
> > picture how much more severe the penalties are.
> > Better yet, picture a world where everyone carries a gun (they point
>this
> > out in BNW) and have the next guy they punch in the face pull out a .357
> > and start firing. Then have everyone in the bar start pulling out guns
>and
> > joining in. Did you ever see Predator 2? Remember the scene on the
>subway
> > where all the commuters pull out guns? Think something along those
>lines.
> > Then they can't really complain because they got shot up by a bunch of
> > stinking regs (and should feel properly shamed for it).
>
>That sounds like a good idea. Lots of fun. Gonna have to try that one
>
>
Honestly, it really depends on the feel you want for your campaign, and what
the players want the feel to be. Short of you describing everything in
tiresome detail (for us and for you, typing-wise :) ), I don't think we can
answer every problem they might be having.
I guess the one question I would ask is: does the players' dissatisfaction
basically stem from the fact that they have a Goliath in their group, and
the rest of the PCs can't keep up? That seems to be the case from what you
described, but I would hate to presume.
If it is, then disallow the Goliath and as Theo says, let them have a
Scrapper instead.
Otherwise the problem may lie elsewhere.
Hope that helps.
---
Steve Crow
"Logic merely enables one to be wrong with authority."
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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