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Re: [BNW] Power Package Idea
> CACTUS
>
> Powers:
>
> Armor- The skin of a cactus is naturally tough. Armor 10/-.
Well, just to be difficult, something occured to me. In some respect
you're getting most of the benefits of the goliath package (10/- armor, +5
to HtH damage) and none of the penalties (not ugly, not obvious, not
slow). The only things you lose are the wound levels/resistance (from
strength) and the actual ability to lift things (from strength). Given
that, would it be a balance issue that the Cactus has 10/- armor all the
time? Maybe he should only have it when the spikes are out? It holds from
a realism stand-point (the spikes give him the armor).
Just a thought...
> Spikes- With an easy (5) spirit roll, this delta can cause dozens of
> bone-like spikes to erupt from his skin. Another easy (5) spirit roll allows
> the cactus to reabsorb his spikes. They are 6 to 12 inches in length, and
> about an inch wide at the base. They are sharp enough to pierce rock or
> metal up to 2 inches thick. They will not come out of locations dangerous to
> the cactus (ie from the inside of one leg to pierce the other), but they
> will rip through his clothing. While the spikes are out, the cactus has
> Obvious -5. Anything within a foot of the cactus when the spikes come out
> receives 5d6+5 points of damage, anyone holding the cactus receives this
> damage to all hit locations. Anyone attempting a hand-to-hand attack against
> a spiked cactus receives their strength+5 points of damage to the limb they
> attacked with. The spikes add +5 to all hand-to-hand damage.
Theo McGuckin - SysAdmin, JLab
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