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Re: [BNW] Power Package Idea
Just a thought. Perhaps a vulnerability to flames or some such ( ie massive
damage ) as befits a cactus type organism would go to making the package a
little more even handed ?
Otherwise, cool idea. Personal inspiration or outside influence ?
Cheers.
Cameron Twine
>From: Theo McGuckin <tsm@jlab.org>
>Reply-To: bnw@gamerz.net
>To: bnw@gamerz.net
>Subject: Re: [BNW] Power Package Idea
>Date: Fri, 20 Apr 2001 11:20:38 -0400 (EDT)
>
> > CACTUS
>
>I like the package. Although maybe "Spike" would be a better name?
>Personal taste I guess.
>I'd add that while the spikes are out the delta has the Obvious -3 quirk.
>
> > Powers:
> >
> > Armor- The cactus' skin is naturally tough. Armor 10/-.
> >
> > Spikes- The cactus has the ability to create dozens of bone-like spikes,
> > which quickly jut out of the skin all over the body. The spikes are
>sharp
> > enough to pierce rock and metal up to 2 inches thick. They vary from 6
>to 12
> > inches in length, and about an inch wide. They will not come out of the
>skin
> > in areas that would damage the cactus himself (ie underarms while the
>arms
> > are down), but they will gladly rip through his clothes. Creating or
> > absorbing the spikes requires only a thought, or an action in combat.
>Damage
> > is dealt with as follows:
>
>Most on/off powers require some type of roll to activate/use, whether it's
>the blaster's shooting or the copycat's spirit roll. Maybe an Easy spirit
>roll to extend the spikes?
>
> > Tricks:
> >
> > Super spike- After one round of concentration and an extra success with
>a
> > fighting:barehanded roll, the cactus can combine all his small spike
>into
> > one. This spike can come from any body part, travels 5 yards, and does
> > 5d6+10 points of damage.
>
>This one seems kind of weird. Does he grow a big spike and fire it, or
>does it just extend really far? Can he extend spikes right afterwards, or
>is he unable to use his power for awhile?
>
>What about:
>Spike-spray- with an extra success on his spirit roll to extend his spikes
>(or a melee attack) the spike can shoot all the spikes out of his body
>like a shrapnel grenade. The attack has a BR of 3 and everyone takes full
>damage in the first increment and 1/2 damage in the second. Base damage is
>5d6+5. After this the delta cannot extend his spikes for one hour, as his
>body has to "grow" new ones.
>
> > Counterattack- With an extra success with a dodge roll in close combat,
>the
> > cactus can hit the attacker with a spike while using the attacker's
> > momentum. The attacker receives their strength+5d6+10 points of damage.
>
>This is a LOT of damage to inflict for one extra success. Imagine if a
>goliath or bouncer hit him. Maybe change it so the delta does a sacrifice
>instead. He takes regular damage (he actually dodged INTO the guy/attack),
>but the opponent takes str+5d6+10 damage as well.
>
>Cool idea overall.
>
>Theo McGuckin - SysAdmin, JLab
>
>
> "We need a plan."
> "Right. First I'm going to soil myself. Then I'm going to regroup and
> come up with a new plan."
>
>
>
>
>
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>
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