[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[BNW] Caiman City and adventure hooks



Greetings all,

Well, haveing looked at the last couple of posts, and the question of hooks 
and getting player characters involved in a natural way, thought I would 
throw my two bits in to the ring.

1. Characters should come together because of the story the guide wants to 
tell and for a REASON.

I know every time I got into a role playing game and the DM said,"  Your 
characters meet in a bar, decide they like each other and go out and fight 
side by side to the death", I thought they were being pretty lazy. The 
characters need to be hanging out for a reason. Some common bond, idealogy 
or threat needs to have them sticking together and trusting the other 
players. It can be as simple as greed, like any good dungeon bash involves. 
But the more lasting games to me seemed to be those were the was some grand 
idea keeping everyone together.

This could be friendship, family ( a good one, because characters who are 
related don't necessarily need to like each other to help each other , 
common foe or those intangible feel good words like honour, responsiblity 
and passion.

A classic example of this is X-Force. I only use these guys because it seems 
to fit Brave New World the best. You have a hick flyer (cannonball), a mall 
rat bomber (Meltdown), a native american goliath( warpath), a mercenary 
luckmaker ( is that the name of the evil unlimited package? )- (domino)- and 
a hip black communicator ( sorta ) - ( jesse bedlam). These guys on 
stereotypes have nothing in common save one thing - they're deltas, they'r 
young and they have a goal- changing the world behind the scenes in the 
shadow world of cia spooks and black ops. By throwing the fact they all 
trained at the academy together, you have the common link that makes sense 
on why they are all together as a group.

Anyway, my rant was meant to say this - as a guide it is your responsibility 
less to shove them in the direction that you want them to go, but let the 
story take them because it's interesting and enjoyable to them.


Finally, Caiman City - not knocking the name, just looked at it and went - " 
Now where have I hea * - oh."

Have we got any sort of frame work going for the settings, such as the size 
of the place, what sort of Delta Prime presence there is etc?

Oh, and cheers Anne, happy to oblige.

Cheers,

Cameron Twine

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.