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Re: [BNW] Upgrades of Current Packages



   This is not tested but one trick I came up with for a heal is this(comments welcome).

Premptive Healing:
   When used the Healer makes a medicine roll TN 10 and for each success they gain 1 wound point per location (not this wound point is only for incapacitation no death) which will disappear in 1 hour.  If the healer is wounded at the end of the hour then the extra wound disappear first with no adverse effect.  Ie if the healer has 2 extra wounds and is damaged for 1 then at the end of the hour the extra wounds are gone leaving the healer uninjured.  Note, you may only gain up to 3 extra wounds with this trick.  
   To use this on another person requires a TN 15.

  The other way I was looking at had each success give  1pt of ablative armor.  Not sure which works better thou

Wu Lung Martial Artist/Blaster


<<HEALER: The healer works better as an NPC. Even the D&D cleric, who performs similar functions, has assualt skills which makes him a more active character. It might go against the Hypocritical Oath for a healer to have Tricks like "cause disease," "cause poison" or "worsen injury," but it would give the healer more combat action and more activity, and therefore more attractive to players. At the least, giving the healer a bonus to damage with called shots (since she would "know" the locations for the most damage) would be useful.>>