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Re: [BNW] Clumsy Quirk



> Clumsy says something to the effect of "+2 to any unskilled Speed 
> roll."  Does that include Initiative?
> 
> If not, it seems a bit high priced (-3) to me -- unskilled rolls 
> don't seem to come up very often.
> 
> By pure logic alone, i could argue either way.  And a raw Attribute 
> roll is different from an unskilled roll (which takes into account 
> higher difficulty number, etc).  But I still think a -3 Quirk should 
> come up more often than just when the char is trying to do something 
> he has a 0 level skill in.

I would say that it doesn't apply as there is already a quirk that
detracts from init. rolls (slow, right?)
I think what clumsy should really apply to is things like catching
something that's tossed to you or running across the roof of a
shaking/collapsing building. There is no skill for these rolls, so it
would be a straight speed roll, and here the clumsy penalty should apply.

 Theo McGuckin
	"Putting the Mentor back in Tormentor"