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[BNW] Fluke Package
I figured it was about time to contribute a little something......questions?
comments?
Fluke Power Package
Most Deltas fit into certain categories; Goliath, Speedster, Snuffer, Gunner,
Bargainer, etc., but for the Fluke, every day is a crapshoot. The Fluke
power works along the lines of the Mimic, except that he never knows exactly
what power he's going to get and if it's even going to be useful…gaining the
power to breathe underwater isn't going to help you if you're falling out of
an airplane.
Anytime you want to activate a power, you must make an easy (5) Spirit
roll…success means you roll on the Fluke table and obtain the power package
corresponding to your roll…. along with any quirks that come along with it.
(If you got a Goliath package, you would gain size, a Sneak would be light
sensitive, etc.) The player automatically knows how to handle any power they
receive. Failure means you had better grab your gun! As far as the Fluke
table goes, I'll leave that up to the Guide as to what packages he/she would
like to include. I would start off with just six and then roll a six sider
to see what power the Fluke gets. ( or, maybe five, and one number is Guide's
choice) The Fluke is "stuck" with whatever powers the fates (i.e. Guide)
grant him for at least a half-hour (game time). At that point he can try
again.
Trick:
Power Bullseye….on two extra successes, the player can move up or down the
power chart one step. Example: Roulette rolls her Spirit and gets two
extra successes. She then rolls a D6 and gets a 3, which the Guide has
deemed to be Translator…since she is about to go into battle, she decides she
needs something a bit more potent. She tells the Guide that she would like
to move the roll up a step, so she asks for package 4, which the Guide tells
her is Blaster…..she accepts. If she didn't like Blaster, she could ask for
package 2 and if she didn't like that one, she would have to accept number 3.
Two ways the Guide could play it are to let the player see the power chart,
or have it be a surprise (kind of like a Dial "H" for Hero thing)
Mark