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Re: [BNW] Question on Delta Points



> When I asked before about using delta points to buy Tricks, someone
> mentioned that you can use any Trick for 3 successes.  I have not found
> that rule anywhere, although I'm notorious for missing that one sentence
> that reveals all.

BNW Main Rulebook, p82.  You can use any General (non-Package-specific)
Trick that you do not have if you get 3 extra successes on the roll.

> When awarded Delta Points, they must be used by the end of the
> session.  One can never start a session with more DPs than their char
> started the campaign with.  A DP can be used for the sort of things
> normally listed, and also on gaining new Tricks.  A player must declare an
> attempt to use the Trick as part of the action declaration.  THey spend a
> DP but do not gain the bonus die.  If they succeed as if they had the
Trick
> (get enough extra successes) the Trick takes place.  Otherwise, it
doesn't,
> but the action's success or failure is judged as normal.  Once they have
> done the Trick 3 times in this manner, it becomes a permanent part of the
char.

This reads to me like you're giving out far more Delta Points than I ever do
but that you require your players to spend them permanently.  This would
never fly in my game - - unless they were getting a new Power Package, my
players would never spend a Delta Point permanently.  Never.  (I asked.)  I
give out one-use bonus Delta Points occasionally but usually stick with an
XP bonus.  The XP bonus also lets them aquire their new Tricks faster.  Have
you ever thought of giving a Trick as an 'End-Of-Story-Arc' bonus?  I
wouldn't do it every time, but I've done it twice.

> This is to encourage Trick aquisition.  This is, of course, for the
shorter
> campaign arcs that I will probably be running (6-8 sessions, then a
lengthy
> break).  I am not sure I'd reccommend it for those who are lucky enough to
> run extended campaigns.
>
We've found that the characters reach a point where they run out of Tricks
they want or can use, espescially if they're not the heavy combatants.
We've also found high skill levels are more useful than more Tricks to
choose from.

> Thoughts?  I'm trying to figure out how I'd turn these awarded DPs into
> skill points for those who'd like to improve their chars that way.

Give XP instead.  This way it turns directly into Skills.

Howie