[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] Languages (was Weak Powers)
Well, its pretty obvious you have no use for the Translator in your campaign
because you've already 'assumed' your players know enough of every language they
need to get by. So, naturally, the Translator is totally useless when everyone
has the basics of every language. It also doesn't make me blink when people
can't understand a language. It makes me blink when people effortlessly
understand any language, which is why the people who wrote Star Trek eventually
came up with the very excuse I gave you. Every Star Trek fanboy was going 'How
do they speak to -every- species so effortlessly? That's fine and if it seems to
work for your campaign, great. Me, I prefer to challenge any PC that plays under
me and I use ever weakness I can grab onto and squeeze like a pit bull having
its last meal. I want the players to not know everything, to force them to find
ways around problems. I -never- offer an 'easy out' for any situation.
Steve Crow wrote:
(All snipped)