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RE: [BNW] Bomber Question
> >I trust that the Bomber was using the Shaped Charge Trick. Otherwise
> >unless he was relatively far away (doesn't sound like he's more than
> >one Blast Radius away), his fellow Gunner was one dead Gunner as well...
>:)
>
>Well, the Gunner was bait to draw the Ripper out while the Bomber staked
>the
>place out. The Gunner and Ripper had time for a single exchange of gunfire
>before the Bomber arrived on the scene. The result: broken arm for the
>Gunner. So, the two were a fair distance away and the Gunner was trying
>_very
>hard_ to put additional distance between himself and the Ripper. In any
>event, I didn't feel they were close enough to get the Gunner with any
>substantial damage.
>
Ah, that's about what I figured. Even if he had been on the other side of
the Ripper, I would have at least given the Gunner the benefit of another BR
(due to cover provided by the Ripper's body & armor).
>Those Bombers, though...they're just plain deadly. 102 points of damage is
>almost ridiculous. I did enjoy it, though. :)
>
And for the extra success required, Shaped Charge gives a Bomber _another_
potential ([1d6+1]x6) damage, _and_ lets him ignore the usual penalties of
doing massive damage in a massive area... :)
For even more fun, have a Booster join your group and supplement the Bomber.
:) :)
It does seem that when Matt tosses in "power" characters, he really makes
them...well, powerful. Granted, 102+ damage is definitely overkill, but
even the roughly 18 or so average damage (that ignores most non-Delta armor)
that the Charger can do isn't exactly fun...
>Shawn Carman
>TN Bounty Hunter
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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