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RE: [BNW] Bomber Question



> >I trust that the Bomber was using the Shaped Charge Trick.  Otherwise
> >unless he was relatively far away (doesn't sound like he's more than
> >one Blast Radius away), his fellow Gunner was one dead Gunner as well...  
>:)
>
>Well, the Gunner was bait to draw the Ripper out while the Bomber staked 
>the
>place out.  The Gunner and Ripper had time for a single exchange of gunfire
>before the Bomber arrived on the scene.  The result: broken arm for the
>Gunner.  So, the two were a fair distance away and the Gunner was trying 
>_very
>hard_ to put additional distance between himself and the Ripper.  In any
>event, I didn't feel they were close enough to get the Gunner with any
>substantial damage.
>

Ah, that's about what I figured. Even if he had been on the other side of 
the Ripper, I would have at least given the Gunner the benefit of another BR 
(due to cover provided by the Ripper's body & armor).

>Those Bombers, though...they're just plain deadly.  102 points of damage is
>almost ridiculous.  I did enjoy it, though.  :)
>

And for the extra success required, Shaped Charge gives a Bomber _another_ 
potential ([1d6+1]x6) damage, _and_ lets him ignore the usual penalties of 
doing massive damage in a massive area...  :)

For even more fun, have a Booster join your group and supplement the Bomber. 
  :) :)

It does seem that when Matt tosses in "power" characters, he really makes 
them...well, powerful.  Granted, 102+ damage is definitely overkill, but 
even the roughly 18 or so average damage (that ignores most non-Delta armor) 
that the Charger can do isn't exactly fun...

>Shawn Carman
>TN Bounty Hunter


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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