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Re: [BNW] Back to Bargainers--Why I don't like their book



Actually I agree with your reaction to Bargainers.  It does put a different spin
on the game, depending on how much you really want to use in your campaign.  (and
if you have any bargainer or Covenant players)

In a way it was very similar to running a Vampire campaign..and then reading the
Werewolf book for the first time.  A look at a system with a totally different
scope and feel.

I think Bargainers does fit into the BNW a bit better tho.  It's alway been that
the Deltas get their powers from Near-Death experiences (and go through evolution
to Alphas the same way apparently).  So I had suspected that some form of "chosen
one" type of philosiphy was going to come out.  I just didn't expect it to be
quite so black and white.
Also if you look at Matt's lengthy explanation of why he had so much religion in
the game (I think it was in Ravaged Planet)  that also hinted at the world view
presented.

Still...the Bargainers desperately needed a sourcebook, IMHO.  And all in all
it's a nice addition to the rules.  Just a little different take...(and to be
honest, I probably won't be using much of it all in my campaign)

And if you get a bargainer who gets too caught up in the holy war you could
always have Delta Prime or other government types toss him in a Nullification
field for awhile.  That'll remind him real quick about how important local stuff
is..;)

Anyways, just some opinions,
Chris
Delta World Head honcho.. http://cdekalb.tripod.com

whytcrow@io.com wrote:

> >So far the books all kinda touch on the same suject (from different views
> >and with more rules, powers, etc... all good). I am not done reading
> >Bargainers yet but it gives a whole new kind of twist on things (heh, twist)
> >to go in new directions (I never thought of using other dimensions in BNW
> >(time travel I did) and even if you don't use them as Angels and Deamons the
> >high stated examples give a good idea on how to make other worldly beings.
>
> I finally figured out why I don't like the Bargainers.  It is
> precisely b/c of the new directions.  To me, having the war between
> the realms kind of cheapens the war on in America--if you have chars
> who worry about such concepts as Armageddon, it makes it hard to
> think that one little dictator in his 80s is anything more than a
> thorn in your side.  An annoyance, sure, but you've got bigger things
> to worry about.
>
> Now that's just my opinion, but what really drew me to BNW was the
> freedom battle, the shades of grey (Delta Prime is a good example of
> that--most of hte people there do believe they are doign what's
> right), the moral conflicts a Defiant must face at every turn, etc.
> Adding a war between demons and angels adds a new dimension or three
> that I just don't want.  This dimension is rich enough, thank you
> very much.
>
> (Yes, I know I can just ignore it and I plan to do so.  But since
> Matt and others at least look at this list, people who can define the
> directions the game goes in, I figure I can voice these topics here.
> No offense intended to anyone who likes the Bargainers book, and if
> you have any thoughts on how to use the Bargainers new info *without*
> overshadowing the freedom fight, and without turning the Bargainers
> of the group into solo adventurers, let me know).
>
> (Please note that I still like the Bargainers themselves, just not
> the story background provided in the actual Bargainer book.)
>
> Jennifer
>
> The White Crow
> FUDGE Deryni and the Penn Ar Mor Ars Magica Saga:
> http://www.io.com/~whytcrow/rpg.html
> "Xander, don't use Latin in front of the books."
>
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