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Re: [BNW] Disaster Scenario



I'd also advise not giving players lots of time to make decisions.
Normally, people can think out what they are doing.

Not here.  They have 10 seconds to describe each action they take.  If they
don't tell you in time, tell them about someelse that happened.

"The flames are rising along the doorway"
"uh, I think I will... no, not that..."
"You are cut off by the fire, which is now burning the ceiling."
"But hey, I didn't tell you what my action was!!"
"The drop tiles in the ceiling start to melt, black smoke billowing angry"

And the players will get mad.  Just ask them if they would have time to
think in a burning building/flash flood/monsoon/insert disaster here.  And
reward roleplaying the tension.

Keep the pacing up, and make the descriptives intense.

Caias
----- Original Message -----
From: Wyldsong <wyldsong@provide.net>
To: <bnw@gamerz.net>
Sent: Saturday, May 13, 2000 8:02 AM
Subject: Re: [BNW] Disaster Scenario


> I ran a module for Earthdawn that included a crashed airship (burning
> buildings, injured civilians, innocents in distress, the works....) and I
> did it with the old standby of having an important NPC (pc's wanna be
> girlfriend) aiding the victims. She was a Questor of Garlen (Healer) and
was
> abhorred by the carnage. He actually tried to start up a conversation with
> her during the resues and she rounded on him, nearly broke her
non-violence
> oaths and hit him, and then said that if he wanted to impress her then
save
> these peoples lives! The other pc's were easier, being the swashbuckling
> type anyway.
> Try threatening something they would like to protect....geriatrics in
danger
> may yank the heartstrings but PCs are usually much too jaded to really
care.
> Unless of course dear old Aunt Mae just happens to be visiting her friends
> from the Mature Ladies of Crescent City Knitting Circle or some
such....you
> get the idea.
>