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Re: [BNW] OT: Shadowrun
In a message dated 4/22/00 4:22:30 AM Eastern Daylight Time,
darious@darious.com writes:
> I too played it for years - I personally like the setting, but the
> mechanics had flaws - the worst of which was the patchwork nature of the
> character classes, and the general weakness of the early adventures. GM: "A
> dragon flies up, breathes on you, and flys away." Players: "Again?"
>
> But it was one of the first games I encountered that heavily emphasized
> setting - and it worked, despite the - IMO - clunky mechanics. We just did
> what most gaming groups do anyway and made up a list of house rules and
> changes to the system. Of course, by the time we were done - our house
> rules were 8 pages long. :-)
> -------------------
If you haven't yet, please check out the Third Editionrules, a lot of the
patchwork nature has been replaced by a more unified mechanic (spellcasting
is now MUCH different than before, for example).
Granted, the number crunching needed for Riggers to modify or personal-design
drones and such is very involved, ditto for deckers making their own gear ...
but actual *play* mechanics have been smoothed out and unified a lot.
BNW still gets the prize for overall simplicity of task resolution, mind, but
SR has improved, nonetheless.
-- Pax --
Ever Defiant !