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Re: [BNW] Bomber variant...





I like your improvements...

Only one problem. Direction find could never determine distance (in real 
life). Wave propagation is more art than science, and the distance a wave 
has travelled (or even will travel) cannot be determined accurately. Even if 
you know the strength of the broadcast, and try to compare that with the 
strength of the reception. (any ham radio operators out there ever listen to 
a signal from halfway around the world?). Finding the angle of the incoming 
signal is, by comparison, pretty easy. It would work just like your hearing. 
Each ear catching the signal at slightly different times and your mind works 
out that it came from that-a-way.
That's the reason for having to triangulate by sampling the signal from 
different locations. If you can determine direction AND distance you really 
don't need to do this.

Sorry, radio wave theory major.....
Another evil thing would be:

Nuke-em: Each additional success on a broadcast roll allows the player to 
broadcast focused microwaves at a target (yep, cook'em on down). Each extra 
success equals 1" of range/area and 1d6 of massive damage that ignores armor 
unless it is natural. Everything within the area takes the damage. Maximum 
range/damage is equal to broadcast strength (not sure what you used for 
this). So a 5d6 Broadcast power would have a max range/area of 5" (hexes) 
and 5d6 massive damage per hex(but you'd need a roll of 30+ on your 
broadcast. umm maybe later). Note: this is not a very effective use of the 
broadcast power and would probably be a weapon of last resort. But it's 
great for popping popcorn! This is one trick that must be declared in 
advance (like some of the blaster tricks) because if the roll is botched the 
player takes 1 wound of massive damage.

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