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Re: [BNW] Bomber, cool or stupid?



> > > (2d6+2)*5 is the correct equation there (assuming your Bomber isn't 
> >Brawny).
> > >   I don't recall the "averages", but I figure that's going to be roughly 
> >30
> > > damage (4 die roll + 2, then multiplied by 5) a detonation.  All 
> >massive.
> > > All the time.
> >
> >Yeah, you're right. Things have been hectic at work and I forgot about the
> >multiple. Yeah, that would be painful, but the other thing to remember is
> >that the bomber doesn't blow up right away. It's more like the bomber gets
> >gacked, the rest of the team says "Oh s$%t!" and scatters, and then the
> >bomber blows.
> >
> 
> Ummm, again, I don't have the Defiant SB right here, but is that correct?  I 
> wasn't aware there was much substantial delay if a Bomber chooses to blow up 
> a single body part.  Yeah, if they're going for the whole chain-reaction 
> thing, sure (and assuming they don't make the necessary TN roll for the 
> Trick that lets them speed up the chain reaction).

Well the situation we were talking about is a sniper (or someone) shooting
the bomber in the head and him going off. In this case it takes 1d6 rounds
(open-ended) for the bomber to go off.

> For a Bomber to simply detonate an arm and do those roughly 30 points of 
> Massive Damage, I thought he simply had to use an action to do so...
> 
> ---
> 
> Steve Crow
> 
> "Worm Can Opener Extraordinare"
> 
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