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Re: [BNW] Bomber, cool or stupid?
> > > (2d6+2)*5 is the correct equation there (assuming your Bomber isn't
> >Brawny).
> > > I don't recall the "averages", but I figure that's going to be roughly
> >30
> > > damage (4 die roll + 2, then multiplied by 5) a detonation. All
> >massive.
> > > All the time.
> >
> >Yeah, you're right. Things have been hectic at work and I forgot about the
> >multiple. Yeah, that would be painful, but the other thing to remember is
> >that the bomber doesn't blow up right away. It's more like the bomber gets
> >gacked, the rest of the team says "Oh s$%t!" and scatters, and then the
> >bomber blows.
> >
>
> Ummm, again, I don't have the Defiant SB right here, but is that correct? I
> wasn't aware there was much substantial delay if a Bomber chooses to blow up
> a single body part. Yeah, if they're going for the whole chain-reaction
> thing, sure (and assuming they don't make the necessary TN roll for the
> Trick that lets them speed up the chain reaction).
Well the situation we were talking about is a sniper (or someone) shooting
the bomber in the head and him going off. In this case it takes 1d6 rounds
(open-ended) for the bomber to go off.
> For a Bomber to simply detonate an arm and do those roughly 30 points of
> Massive Damage, I thought he simply had to use an action to do so...
>
> ---
>
> Steve Crow
>
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