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Re: [BNW] Trait Bonuses
----- Original Message -----
From: Theo McGuckin <tsm@jlab.org>
To: <bnw@gamerz.net>
Sent: Monday, February 21, 2000 6:27 AM
Subject: Re: [BNW] Trait Bonuses
> > << What experience point cost would you assign to a +1 to a Trait roll?
> >
> > There is no option for it in the rules, but I think it makes sense for
the
> > genre and characters should be allowed to spend XP for it. My thought
is 10
> > XP/total plusses you will have on the trait (10 XP for the first +1, 20
XP
> > for the second, 30 for the third . . . ) >>
> >
> > Well at the moment the only version I have of this is the Resiliant
Trick,
> > which for 10pts gets the delta a +1Str only for wounds/healing and Stun
> > Checks. Generally I don't like the idea of buying stat bonuses for
delta
> > types that don't have them. Thou if you wish to use them then the
rolling
> > scale cost seems to work well as you have to spend alot of points which
could
> > be better spent on tricks and such (or even very high skills).
>
> Well I'm afraid I'm against allowing it. As a bouncer all my powers are
> stat bonuses, and with this someone could eventually surpass my delta
> powers just with experience.
> It seems like +'s are purely in the realm of powers, and I feel they
> should stay there. Allowing anyone to start getting them subtracts from
> chars like goliaths, speedster, bouncers and scrappers (would you let a
> bouncer spend points to get an energy blast attack in stages of 1d6+2?)
>
> One thing to keep in mind is that 5d6 is not the cap for stats (in the
> main book it says that deltas go over that limit all the time). So if
> someone is frustrated cause their speed is 5d6 and they can't improve,
> they can actually go to 6d6 (it just costs 18 XP)
>
> "Who was that man Lauze?"
> "That's Theo McGuckin, Mr. Leeman. One of your organ donors from sector
> 7G."
> "McGuckin, eh?"
>
>
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