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Re: [BNW] Trait Bonuses
> << What experience point cost would you assign to a +1 to a Trait roll?
>
> There is no option for it in the rules, but I think it makes sense for the
> genre and characters should be allowed to spend XP for it. My thought is 10
> XP/total plusses you will have on the trait (10 XP for the first +1, 20 XP
> for the second, 30 for the third . . . ) >>
>
> Well at the moment the only version I have of this is the Resiliant Trick,
> which for 10pts gets the delta a +1Str only for wounds/healing and Stun
> Checks. Generally I don't like the idea of buying stat bonuses for delta
> types that don't have them. Thou if you wish to use them then the rolling
> scale cost seems to work well as you have to spend alot of points which could
> be better spent on tricks and such (or even very high skills).
Well I'm afraid I'm against allowing it. As a bouncer all my powers are
stat bonuses, and with this someone could eventually surpass my delta
powers just with experience.
It seems like +'s are purely in the realm of powers, and I feel they
should stay there. Allowing anyone to start getting them subtracts from
chars like goliaths, speedster, bouncers and scrappers (would you let a
bouncer spend points to get an energy blast attack in stages of 1d6+2?)
One thing to keep in mind is that 5d6 is not the cap for stats (in the
main book it says that deltas go over that limit all the time). So if
someone is frustrated cause their speed is 5d6 and they can't improve,
they can actually go to 6d6 (it just costs 18 XP)
"Who was that man Lauze?"
"That's Theo McGuckin, Mr. Leeman. One of your organ donors from sector
7G."
"McGuckin, eh?"