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Re: [BNW] Trait Bonuses



Hey there,
	You need to watch your posts to the listserv - this is how html/rtf format
looks in the digest versions.  Semicolons provided by me.

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;<HTML><HEAD>
;<META content="text/html; charset=iso-8859-1" http-equiv=Content-Type>
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;<DIV><FONT face="Comic Sans MS" size=2>What experience point cost would you 
;assign to a +1 to a Trait roll?</FONT></DIV>
;<DIV>&nbsp;</DIV>
;<DIV><FONT face="Comic Sans MS" size=2>There is no option for it in the
rules, 
;but I&nbsp;think it makes sense for the genre and characters should be
allowed 
;to spend XP&nbsp;for it.&nbsp; My&nbsp;thought is 10 XP/total plusses you
will 
;have on the trait (10 XP for the first +1, 20 XP for the second, 30 for the 
;third . . . ) instead if a flat rate per plus.&nbsp; The effectiveness of
the 
;bonus goes up with each additional plus you get (as opposed to buying
extra dice 
;for the stat where, while your potential does go up with every additional
die 
;you have, it goes up by smaller and smaller increments the more dice you 
;have).</FONT></DIV>
;<DIV><FONT face="Comic Sans MS" size=2></FONT>&nbsp;</DIV>
;<DIV><FONT face="Comic Sans MS" size=2>Yes, this is obscenely high but, 
;remember, you are getting the plus(ses) on every die roll you make with the 
;Trait.&nbsp; This will make it daunting and cost-prohibitive to have more
than a 
;+2 with any Trait - - which is about all I would consider a 'reasonable' and 
;not-unbalancing bonus anyway.</FONT></DIV>
;<DIV>&nbsp;</DIV>
;<DIV><FONT face="Comic Sans MS" size=2>Thoughts, suggestions or 
;opinions?</FONT></DIV></BODY></HTML>
;</x-html>
Allan 'Deputy' Seyberth
moderator@darious.com

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