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Re: [BNW] Hotshot to Pyrokinetic



Theo McGuckin wrote:
 > 
 > I wanted to make a variation of the hotshot 
that was more of a pyrokinetic
 > (able to create and manipulate fire with her 
mind). Basically the changes
 > I made were:
 > Range of 5 instead of 3
 > 5d6+5 damage instead of 5d6
 > No massive damage
 > 
 > Basically she can create fire (whether it's 
missiles she fires at people
 > or if she just snaps her fingers and 
things/people ignite). It all still
 > requires a shooting roll and all that, other 
than the changes above it is
 > purely a cosmetic difference.
 > Does this seem reasonable?
 > 
 > Also I was working on a new Trick:
 > Immolate- with an extra success on a 
barehanded attack roll the
 > hotshot/pyro can ignite her hand, engulfing it 
in flames. This adds +10 to
 > her damage. She can choose to leave her arm on 
fire for as long as she
 > wants, but while doing so she cannot use the 
arm for anything but fighting
 > and cannot use her fire powers in any other 
way.
 > If the hotshot/pyro wants she can try to 
activate this trick out of combat
 > by making a spirit(10) roll.
 > 
 > It's basically a hotshot version of blast 
punch, it does less damage, but
 > hangs around (making the limb useless for 
anything else).
 > 

That seems reasonable so far. If you come up with 
any other ticks for this package post them.

Spacedog

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