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Re: [BNW] Hotshot to Pyrokinetic
Theo McGuckin wrote:
>
> I wanted to make a variation of the hotshot
that was more of a pyrokinetic
> (able to create and manipulate fire with her
mind). Basically the changes
> I made were:
> Range of 5 instead of 3
> 5d6+5 damage instead of 5d6
> No massive damage
>
> Basically she can create fire (whether it's
missiles she fires at people
> or if she just snaps her fingers and
things/people ignite). It all still
> requires a shooting roll and all that, other
than the changes above it is
> purely a cosmetic difference.
> Does this seem reasonable?
>
> Also I was working on a new Trick:
> Immolate- with an extra success on a
barehanded attack roll the
> hotshot/pyro can ignite her hand, engulfing it
in flames. This adds +10 to
> her damage. She can choose to leave her arm on
fire for as long as she
> wants, but while doing so she cannot use the
arm for anything but fighting
> and cannot use her fire powers in any other
way.
> If the hotshot/pyro wants she can try to
activate this trick out of combat
> by making a spirit(10) roll.
>
> It's basically a hotshot version of blast
punch, it does less damage, but
> hangs around (making the limb useless for
anything else).
>
That seems reasonable so far. If you come up with
any other ticks for this package post them.
Spacedog
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